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Sherlock
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Getting Started with MATLAB
This application note provides information on how to install, configure, and use cameras with MATLAB.
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Introduction To Splitters
Early microscopes were essentially a tube through which light travels (Figure 1A), from a sample to the eye (or a camera), through some lenses. Modern microscopes have a variety of objectives, mirrors, and pinholes in order to obtain the best image (Figure 1B)
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Using Motion Photogrammetry for Rendering Realistic 3D Movement in Movies
Movie makers are like magicians - when they show you a new trick, you want to know how it was done and what inspired it. This is certainly true of the creators of the movie Ghost in the Shell starring Scarlett Johansson.
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Advanced 3D Optical Profiler using Grasshopper3 camera
The Zeta-20 enables it to capture and analyze images of difficult to measure surfaces in a way that is not possible with traditional techniques.
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Affordable Eye Tracking using the FireflyMV USB2
Gazepoint's GP3 is the 1st eye tracker that delivers the high-end performance of professional-grade eye tracking solutions at a consumer price point.
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Teledyne Partners with Baader Planetarium for Space Surveillance
We are excited to announce that Teledyne Princeton Instruments COSMOS cameras have been selected for a prestigious space surveillance project with the German army (Bundeswehr). Baader Planetarium, a subcontractor on the project will integrate both the COSMOS-8k and COSMOS-6k on the PW1000 and RC1000 telescopes from PlaneWave Instruments.
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USB 3.1: Improvements over USB 2.0
USB 3.1 has improved on the bulk data transfer mechanism of USB. Under ideal conditions, bulk transfer allows greater throughput compared to isochronous transfers. Real world measurement shows that the effective bandwidth available via the bulk transfer method is around 400 MByte/s; approximately 10 times that of USB 2.0. This important transfer mechanism has enabled machine vision camera vendor to build high throughput USB 3.1 cameras. This has created significant cost saving opportunities for integrators as well as improving the overall system speed and efficiency. Users can now use fewer cameras while still covering the same imaging area with large resolution USB 3.1 cameras. The higher bandwidth also allows for faster frame rate, increasing the performance of the system. For example, a system using four 0.3 MP, 30 fps USB 2.0 cameras can now be replaced by a single USB 3.1 camera running at 1080p and 30 fps for the same price while offering even more resolution.
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Webinar: Unveil the Invisible with SWIR
The webinar will cover an overview of the SWIR camera and its essential features for key machine vision applications
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Critical Factors for Imaging in Mobile Mapping
This webinar addresses key factors for the success of imaging and mobile mapping systems.
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Webinar: Bumblebee X Overview and Product Update
A webinar to share newly announced high precision stereo offering, the Bumblebee X.
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Webinar: Stereo Vision in Real Time Applications
An informative presentation on 3D vision technology .